Sonic Before The Sequel Play

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Title screen LakeFeperd (Felipe Daneluz) LakeFeperd Falk Au Yeong, Funk Fiction, Andy Tunstall, James Landino, Mr Lange, DJ Max-E, Li Xiao'an Series (unofficially) Release June 15, 2013 Mode(s) Sonic: After the Sequel is a 2013 not-profit fan video game created by Brazilian student Felipe Daneluz (LakeFeperd). It is an unofficial game based on the series and set between the official games and. Daneluz's second Sonic game, it follows Sonic: Before the Sequel, which set between the original and Sonic the Hedgehog 2. Like its predecessor, After the Sequel stars and his sidekick in a quest to retrieve the from. After the Sequel was inspired by and other games both inside and outside the Sonic series, and it was developed with Sonic Worlds, an based in that reduces the amount of involved in game creation. It was released as a free download for personal computers. The game was very well received by video game journalists, who lauded its preservation of retro Sonic gameplay and its eclectic, 1990s-style soundtrack.

Sonic Before The Sequel Arcade on Scratch by jmam70.

The trilogy of Before the Sequel, After the Sequel, and their successor Sonic Chrono Adventure performed unusually well for, having been downloaded 120,000 times by March 2014. Stands on a platform in Act 1 of the second zone, Sugar Splash. After the Sequel is a 2D in the style of the for the. As such, it lets the player control either the blue hedgehog or his orange fox friend. Both characters can move left and right with the arrow keys and jump with the 'Z' key; Tails can also fly to reach areas Sonic cannot. The game takes place in seven, known as zones, each divided into three acts followed by a with.

Sonic Before The Sequel Play

These zones are designed for fast-paced gameplay, featuring typical Sonic obstacles such as bottomless pits and. The zones are based on various themes, including, cities, magma caverns, winter theme parks, and sugar processing plants. The player collects in zones and boss fights as a form of: upon being hit by an enemy or harmful obstacle, the player's rings will scatter and can be recollected. Being hit while carrying no rings, being crushed by an obstacle, or falling into a bottomless pit causes the player to lose a life; running out of lives results in a screen, after which the player must restart the zone from act one. Conversely, collecting 100 rings gets the player an, and completing an act with 50 takes the player to a, where they can collect rings for extra lives. The game also features throughout its zones, which are activated with the 'X' key: these include typical Sonic power-ups such as shields and extra lives, as well as new ones.

The 'Beam' power-up for Sonic and the 'Mirror' power-up for Tails are borrowed from and credited to Nintendo's series.

Sonic: Before the Sequel is a fangame made by LakeFeperd in the Sonic Worlds engine. Originally released near the end of 2011, it got a update in the following year with a unique soundtrack by Falk Au Yeong, KgZ, Andy Tunstall and Funk Fiction. It begins just after the end of, when the Chaos Emeralds suddenly teleport Sonic to a place where he can see Dr. Eggman's being built far away. Sonic sets out to stop Eggman's plans and later meets Tails, who is eager to help him.

Check out the game and have fun: A sequel named and a side game called Sonic: Before the Sequel Aftermath. This game provides examples of:.: All of the zone names (except for the Death Egg).: Most of Sonic's boss fights work this way, final boss excluded. Tails fights the unnamed sphere badnik on-the-run in Perilous Paradise. /: The good ending leaves off immediately where the gameplay of Sonic 2 begins.: The special stages.: In the opening scene, Sonic notices the Death Egg faaaaar away in the background, but ignores the seventh Chaos Emerald that was a couple feet away from him, hidden by the camera. In the, this scene has been deleted. Instead there's a cold opening before the title screen that tells essentially the same scene, but without the Chaos Emerald being involved.: Parts of Acts 2 and 3 of Titanic Tower Zone.: A Mecha Sonic that was from the normal game appears in the.: Can be entered from the third act of each zone.

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They're called Special Stages as per series tradition, but they're inconsequential and just for racking up extra lives. Frankie miller midi files. Though Cloudy Crowd's giant ring is oddly in Act 2, and Act 3 doesn't have one.: Available after beating the game with the good ending.: Cloudy Crowd Zone. and: Lost Levels Zone pays homage to the scrapped zones of Sonic 2 in each act.