Hexen 1 Full Version

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Hexen 1 Full Version 4,6/5 506 votes

Version: Size: Compressed Size: MD5 Checksum; Hexen Shareware: hexendemo.wad: 1.1: 10 644 136: 4 081 812: 876a5a44c7b68f04b3bb9bc7a5bd69d6; Hexen Registered: hexen. The demo version includes the start of the first hub. Gives all weapons, full mana and full armor. Braffel: Full Inventory.

  1. Id Software
  2. Raven Software

Features. Support for Hexen II, Hexen II demo, Portal of Praevus mission pack and HexenWorld. Supported operating systems/platforms: Well tested on Linux, FreeBSD, Mac OS X, Windows, AROS, MorphOS and even DOS. Other unices with SDL support should also work fine. Known to build and run just fine for QNX, and Nokia internet tablets N770, N800 and N810 using Maemo.

Id Software

There are separate ports to AmigaOS4, RISC OS, PalmOS, GP2X and Pandora. Well tested on both 32 bit and 64 bit platforms. Well tested on both little endian and big endian platforms. Improved sound support.

Support for OGG, MP3, Opus and WAV external music files to be played instead of the original MIDI files. Working music volume controls and on the fly selection of CD or MIDI music. Widescreen FOV (field of view) support and automatic Hor+ FOV scaling based on resoluton in both opengl and software renderer. In-game resolution changing for both opengl and software renderers. OpenGL enhancements including multitexturing, glow effects, working brightness control, text and hud size changing on the fly, translucent console background, console background stretching, colored lights and support for external lit files, anisotropic texture filtering, fixes for texture cache and model mesh cache mismatches. Fullscreen intermissions and help dialogs.

Id Software

Hexen 1 Full Version

Fully network-compatible with Raven's 1.11 windows version as well as with other Hexen II ports. Can load and play games saved with Raven's 1.11 windows version.

The same binary handles both original hexen2 and the mission pack. The same binary transparently handles progs.dat files of both v6 and v7 specs.

The same hexen2 binary transparently handles all v1.03-v1.11 (hexen2) and v1.12 (mission pack) style progs.dat files. The same hexenworld binary transparently handles all v0.11, v0.14 and v0.15 style progs.dat files. Improvements and lots of fixes to the HexenC game code.

Countless bug fixes, security fixes and other improvements.

While you were battling the evil forces of D'Sparil, the other Serpent Riders were busy sowing the seeds of destruction in other dimensions. One such dimension is the decaying world where Hexen takes place.

Raven Software

A world littered with the mangled corpses of nonbelievers and inhabited by the undead followers that executed them. Only three humans &endash; a warrior, a mage and a cleric &endash; have escaped the leaders' vicious spell.

Now these brave souls have sworn to crush the evil regime that threatens to destroy the world forever. Separated upon entering the mystical portal, the three are forced to attempt on their own what they had hoped to do together: find Korax's stronghold, destroy him and restore order in the physical world. Special kudos to the ones recognizing the title quote:-) Hexen Legend: Farewell Edition steadily approaches it's flawless final cut version, which this time i took upon myself to run and polish completely solo. Nothing will be left unchecked, since i am using parallel machines for real time correction and multiple playthroughs with all the 6 characters to ensure that EVERYTHING is presented exactly as planned and whatever needs correction - is corrected. Currently i am about one-third of the game through, on my second run with the Fighter, and i think it's time i have updated you all regarding the progress of the ultimate version.

1) Fighter gets a shiny new weapon, Dragonstaff - and this one is a real crowd pleaser. Arguably, the slickest weapon mod made by the HMT. While it works similar to the older Golden Axe, but there are some significant differences: Dragonstaff is not only much faster, but can also rapid-fire it's burning spheres to a devastating effect. Not unlike dragon's fire in Hexen, it has a slightly delayed secondary flame blast effect, and firing several projectiles in a rapid sequence can literally incinerate an entire area.

2) Fighter difficulty re-balanced in several places, reducing the survival skill and technical gameplay by some degree. (my friends said that i suddenly started to promote 'button mashing' - well, that's a joke) All the cool fighter tricks with his mighty BattleAxe are still intact, and will be needed - but now the Dragonstaff truly plays a major equalizer role. The Templar Arms combo weapon has been given additional semi-random magical hits property. These random hits don't cost mana, and don't do much damage - but they improve the killing potential of the weapon, including armor-piercing ability. 3) Fixed about 14 different serious bugs during the 1st Fighter run, the kind of bugs that prevented level progression. 4) Pretty much maxed out my design plans for the game, adding all kinds of pretties and cooler looking reconstructions almost in every level, as well as paying attention to combat design: such as spotting situations where you can cheap-shot large groups of enemies and eliminating such possibilities. And some others, like watching out for doors that might impede monsters and fixing that too.

Version

5) A lot of time also went into the re-imagining the Guardian of Steel and Guardian of Ice (part 2) fun-factor. Completely remade Ice Guardian-2. These two are the most boring levels in the game, just as is the whole 7 Portals scenario. So i went to great lengths to diversify the sub-level entrances, make it more interesting. As well as to add some toys to the Guardian of Steel. Now you have what i call the 'Crusher Toys'.all sorts of traps that you can lure enemies into and watch as they get crushed, skewered and ripped apart. It's nothing too fancy, but it does spice up the otherwise ultra-boring Guardian of Steel, along with more decoration design features.

These traps (except for the pit) can only be triggered by monsters! How cool is that? 6) 7 Portals level now has a shortcut through it, cutting about 25-30% of the tasks - if you take it. You can now get the Castle Key earlier, and subsequently acquiring the Wings of Wrath inside the Castle allows you to exit the 7 Portals significantly earlier, if the boredom hits you too hard.

On the other hand - skipping those stages will prevent you from accumulating more of the much needed battle supplies. 7) The secret village in the Shadow Wood is no longer a secret: it unlocks automatically along with the wilderness leading to the Cathedral. (happens when you pull the mountain passage switch in the Shadow Wood) 8) The Ultimate Weapons, eliminating the previous confusions with them - are now partially accessible at at the multiple points in the game.

The players with the keen eye, will be able to assemble them slightly earlier, and show the opposition who's boss a tad sooner, but at any rate - those who missed the special locations - will have full sets handed to them straightforward in the Monastery Cellar. So, i am continuing my playthroughs and on a parallel machine fixing the errors (or adding enhancements) in real time until everything is a smooth sailing and up to my standards. I will not release an underdeveloped version this time. 8.3 IS, my friends, the end of the road. There will be no further fixing, upgrading, amending or any other kind of development. Then i will finally return to working on Wrath of Magic.

(some hellos from the Wrath below.) Oh yeah, last but not least: my band is gathering for a month of recording session in 10 days, so obviously the entire December i will be mostly pretty much away from modmaking, even though i will probably post another progress update before that. ETA on Legend 8.3 is presumed to be around February 2018, give or take. We have FOUR musical albums to work on, with three of them standing on the verge of completion, and hopefully make it and film us playing our own metalized version of the 'Man on the Silver Mountain', which of course is a tribute to the immortal Ronnie James Dio.

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Meaning, mods are about to take a backseat in the nearest month. For those curious about our kick-ass work, here is some (and it is game-related too!): this album is available in the alpha version, but very, very soon the final result takes it's place! Stay tuned, HS.