Touhoumon Renko Version English

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I DO NOT own any character or song in any way, every music, characters design goes to their respective authors and games. You may use game sources such as sprites, musics, scripts, etc. General Description Hack of: Pokemon Fire Red (U) v1.0 Hack Name: Touhou Puppet Play 1.8 Enhanced Current Ver: v1.11 Best Emulator: Visual Boy Advance 1.7.2 Make sure you set this option before opening rom in Visual Boy Advance: –Real Time Clock must be on (Option - Emulator - Real Time Clock) –Save Type Flash 128kb (Option - Emulator - Save Type - Flash 128kb) If you don’t set save type to 128kb, it will be ended with message “1M-circuit board not installed” and you can’t save game. If you want to use link feature. VisualBoyAdvance Link 1.7.3 is the best. You can still use older version save data.

  • Aug 09, 2010 Touhoumon 1.8 Renko version part 5 - Caves Matthiasmouse. Touhoumon English Download - Duration: 20:17. Lycoris-Kage 8,343 views.
  • Still, as you may guess, the! Shut up Cirno newest, shiniest version of Touhoumon has been released in English. You can get it HEREOnline Touhoudex wiki.

Change Logs –Translated few namekian text that I missed –Edited Saffron City Map and added Magnet Train Station there –Fixed Goldenrod Game Corner –Fixed and added music rooms (Route 1, Goldenrod Underground, and Lotus Land) –Edited some of move names, their effect are still same: oQuick - Feint oDust Shoot - Gunk Shot oShadow Dive - Shadow Force –You can use running shoes indoor –CVIVIT no longer available in Altering Cave. You can exchange 9,999 coins for her in Goldenrod Game Corner. Patch Download Apply v1.11 to clean Fire Red (U) rom directly Please do not upload rom-ready version. Well Currently I’m in real-life Surabaya City A few days ago I found improved patch of DPSS by DoesntKnowHowToPlay later, I decided to make a small patch to kill my time in hotel In addition, I also made Renko patch read the patching.txt for instruction Please do not upload rom-ready version Disclaimer I DO NOT own any character or song in any way, every music, characters design goes to their respective authors and games. General Description Hack of: Pokemon Fire Red (U) v1.0 Hack Name: Touhou Puppet Play 1.8 Enhanced Current Ver: v1.02 Best Emulator: Visual Boy Advance 1.7.2 Make sure you set this option before opening rom in Visual Boy Advance: –Real Time Clock must be on (Option - Emulator - Real Time Clock) –Save Type Flash 128kb (Option - Emulator - Save Type - Flash 128kb) If you don’t set save type to 128kb, it will be ended with message “1M-circuit board not installed” and you can’t save game.

If you want to use link feature. VisualBoyAdvance Link 1.7.3 is the best. You can still use older version save data. Change Logs –Improved DPSS patch: oWeathers work correctly, exception for Sandstorm won’t raise Sp.Def of Beast-type Boneka while activated oStat-modifying abilities such as Blaze, Thick Fat work correctly oStat-raising items such as Swimsuit, Blazer, Burial Outfit, etc.

Work correctly oHidden Power and Weather Ball work correctly Thanks to DoesntKnowHowToPlay for the patch –Fixed Zombie-F spawning while CRIn evolved into Rin –Fixed Boneka Mansion in Cannabar wild Boneka data –Fixed minor sprite error –Edited ending credits (the picture still unedited though) –Editer types color (to make them same as Japanese coloring) –Added Renko patch Patch Download Earlier version. Most likely I will not update frequently after this because I and other office staff were assigned to work extra hours until next 4 months started this month and also please DO NOT share rom-ready version Disclaimer I DO NOT own any character or song in any way, every music, characters design goes to their respective authors and games. General Description Hack of: Pokemon Fire Red (U) v1.0 Hack Name: Touhou Puppet Play 1.8 Enhanced Current Ver: v1.00 Best Emulator: Visual Boy Advance 1.7.2 Make sure you set this option before opening rom in Visual Boy Advance: –Real Time Clock must be on (Option - Emulator - Real Time Clock) –Save Type Flash 128kb (Option - Emulator - Save Type - Flash 128kb) If you don’t set save type to 128kb, it will be ended with message “1M-circuit board not installed” and you can’t save game. If you want to use link feature.

VisualBoyAdvance Link 1.7.3 is the best. You can still use older version save data. Change Logs –iDollDex description. Thanks to Starx and Mekuruku –Fixed moves behavior for Charge, Nightmare, Lock-On, Thrash, Rage. Thanks to Agastya and ExSariel that they give me adequate information about this –Edited some text –Fixed Suwako’s script –Fixed Route 4 fishing wild Boneka –Fixed ChibiLusana evo (honestly I didn’t want to fix this, because this bug also appears in Japanese one) –etc. Patch Download Earlier version. NOTICE: I forgot to rename Bonemerang into Hidden Power and Bone Club into DoubleDagger and of course their description the effects are already assigned into correct values though Disclaimer I DO NOT own any character or song in any way, every music, character design goes to their respective authors and games.

General Description Hack of: Pokemon Fire Red (U) v1.0 Hack Name: Touhou Puppet Play 1.8 Enhanced Current Ver: v1.00 Best Emulator: Visual Boy Advance 1.7.2 Make sure you set this option before opening rom in Visual Boy Advance: –Real Time Clock must be on (Option - Emulator - Real Time Clock) –Save Type Flash 128kb (Option - Emulator - Save Type - Flash 128kb) If you don’t set save type to 128kb, it will be ended with message “1M-circuit board not installed” and you can’t save game. If you want to use link feature. VisualBoyAdvance Link 1.7.3 is the best. What is This Game? In the Japanese Community of Touhou Puppet Play, there are numerous number of unnoficial patches of either Touhou Puppet Play 1.8x or 1.5x.

Thus, there is one person who combined some of those unnoficial patches. The upgrades compared from the official game: –Fragment expansion, it allows you to catch Ten Desires crew or boss only Fragments in the official game. –Fragment cries –Kanji print (originally it’s footprint in the pokemon games) –Johto scenario –Kakera no Kuni (Boneka Village) –Slide evolution –Slightly moveset change –and other patches that I don’t know maybe And this game is simply port of Japanese version and unfortunatelly I haven’t actually played that Japanese version before so it would be useless if you ask me about the plot, where do you get insert item or boneka name here, or why this and why that The Kanto plot is much same as Fire Red/Leaf Green story, while Johto story is similar to Gold/Silver game. I think Patch Download.

Download Available! (Last updated October 26, 2016) What is this? Touhoumon: Ordinary Version is a hack of the Silver version I am currently developing. It is a crossover between Pokemon and the Touhou series. Quite a few hacks of it have been done before, but only in 3rd gen. What is Touhou? Touhou is a highly-popular series of vertical bullet-hell shooters from Japan created by ZUN.

Touhoumon Renko Version English

The series is recognized for having an (almost) entirely female cast, who posess a variety of supernatural powers. ZUN's works have spawned countless fan creations (mangas, games, etc.) based off of Touhou, which have helped attribute to the success of his series. What's Different?

-The big draw of this hack is that the original 251 Pokemon have all been replaced by the cast from the Touhou series (they're actually just dolls made in their image in this hack), complete with their own stats and typings.With the exception of legendaries and a couple rarities, all characters have three stages of evolution: Chibi, Normal, and EX. Chibis have a 'C' in front of their name, while EX forms have an 'E' in front of their name.A lot of moves have also been edited and even replaced with different ones.The Type Weaknesses and Resistances are adjusted and balanced a bit to accomodate the altered type pressence in this game. For example, Dark resists Psychic now instead of being immune, and has gained a Steel weakness (and there are a good amount of Dark and Ghost types in this hack to counter those Psychics anyways).Maps are pretty much left intact from the original game, though a few have been changed to remove that 'Pokemon' feeling. For example, the National Park has a Yin-Yang layout instead of a Pokeball. At this point, the story is mostly intact from the original Pokemon game. I'm just trying to set up the major groundwork for now.

Afterwards, I may consider making a new hack using this one as a base, which would consist of a completely new region and all that good stuff. Progress Checklist (red=not started, orange=in progress, green=done) THMons COMPLETE -Type and Base Stats -Learned Moves and Evolutions -TM/HM Compatability -Egg Moves -Type Adjustment/Balancing Moves COMPLETE -Adjustments/Replacemnts -Descriptions Text Editing (Always room for improvement) -Global Text -NPCs -Dex entries Graphics -Title screen -Tileset edits -Battle sprites (There is always room for improvement.) -Overworld sprites -Menu sprites -Extra stuff (game corner, etc.), some of this stuff is compressed. Wild Encounters COMPLETE -Grass -Surf -Fishing -Swarms -Headbutt Trees -Rock Smash Trainers COMPLETE Items -Name changes -Item Adjustments (for certain items like Moon Orbs, Hold items that only work on a specific 'mon, etc.) -Shop adjustments Custom Music (Optional, but would be awesome!) Known issues (Expect these to be resolved in updates) -Trainer card image is off-color and has a bunch of extra lines drawn on it (any insight onto how to make it look right?) -The trainers at the Fairy Catching Contest announce very different finds from what is normlly available. (This is apparently handled by a RAM table) And now, a few teaser pics. Picking a starter at the lab (OLD: Reimu is no longer a starter, Gold sprite is no longer used) A status screen.

Also, I like Marisa more:P (OLD, almost all global text has been lowercased) A wild loli appeared! (OLD: Gold backsprite is no longer used) A 'Dex entry. A National Park that feels more Touhou. The contest has also been changed.

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Comments, suggestions, and maybe even offers to help out would be appreciated. Last edited by GeminiRage (2016-10-26 10:41:22). Thanks for the support.

And I do aim to get this completed eventually, though I can't say for certain when that will be. As of now, I've been working on TM/HM compatabilities for all the THMons, which should probably be done by the end of the day. A few TM moves have also been changed for different ones, such as TM50 now being Substitute, and TM42 now being Black Wind (a new Dark move with an effect similar to AncientPower).

I might replace a couple more TM moves simply because I considered the original move to be garbage in the original GSC. Well, I just finished up with all of the TM and HM assignment. I also replaced the contents of the following TMs. TM09 Psych Up - Light Screen As the above poster stated, it's not very useful in playthroughs. I guess there's the Swagger combo, but why not just actually stat boosters? TM10 Hidden Power - Reflect This move is the very definition of trollish design. TM12 Sweet Scent - Razor Wind Useless.

If you really need to force encounters, use one of the Aki Sisters, they'll appear very early on and learn it eventually. Also, Razor Wind here functions much like a Flying-type Swift or Faint Attack (it never missed). TM13 Snore - Rock Slide Sleep Talk is many times better on Rest-based sets. TM24 Dragonbreath - Outrage Actually, Dragonbreath was replaced with Laevatein. Which is a move exclusive to Flandre. Also, this was the TM Clair gives out.

TM42 Dream Eater - Black Wind I never liked moves that require the opponent to be statused (and one that isn't reliably induced) to be useable. Not to mention there needs to be a good Dark move that can be learned. TM43 Detect - Sonicboom Seriously, what was Game Freak thinking when they made TWO TM moves that are literally identical?! By the way, Sonicboom is very different here than the one you've known from Pokemon. TM45 Attract - Morning Sun Don't even get me started on this one. Oh, and Morning Sun is now a Grass-type damaging move.

TM50 Nightmare - Substitute See TM42 Dream Eater for my take on this Last edited by GeminiRage (2012-04-14 11:02:58). I was way ahead of you there with Moonlight, it was another move that got changed. Not gonna say what though. It's not that I don't like those moves, it's just I see no need for heaps of self-recovery moves when there's already nothing keeping the player from spamming Potions anyways (and even in the original Pokemon games, very few Pokemon I used actually did learn one of those moves). In the meantime, I've started on setting Level-up moves and Evolutions for all of the characters.

I'm also interested in knowing a bit more about editing Egg Moves for once I'm done with this. Yeah, it was just tedious, but I have just completed them. That, and the egg moves, those are done too;) I might go back and check a few of the evolutions and level-up moves before I finally insert them into the ROM (At the moment, I just have all of these saved as seperate files dedicated to each character).

But for now, I've pretty much green-lighted that as completed. UPDATE: After some searching, I've also figured out and implemented the adjustments to the type chart. They are as follows.

FIRE: Now neutral to Bug. WATER: Now weak to Poison. ELECTRIC: Now neutral to Steel. ICE: Now resistant to Water and Ground. BUG: Now neutral to Fire, Weak to Ice. DARK: Now resistant to Psychic, Weak to Steel. STEEL: Now neutral to Fighting, Psychic and Ghost, Resistant to Poison.

Everything else is the same as before. Why some of these changes?

-Poison needed another type it could be super-effective against. Water needed another weakness. You do the math.Ice was hands down the worst defensive typing in Pokemon, simply due to the sheer lack of resistance to allow for safe switch-ins. And there are quite a few of them here. Giving Ice these two resistances should give it some better defensive ability.Unlike Pokemon, Bug is a rare type in Touhoumon. Removing at least one unfavorable matchup should help.With Dark-types being rather common in this hack, it seemed cruel to leave them immune to Psychic (another common type).Steel was a ridiculously good defensive typing. And there are a good amount of Steel-types in this hack.

Removing some those resistances was necessary in order to make it far less annoying to deal with, and far less overpowering for the player to use. On the plus side, it's no longer weak to Fighting, Electrics no longer resist it, and it's super-effective against the rather common Dark-type. Last edited by GeminiRage (2012-04-22 03:19:53). With most of the statistical work done, I've finally decided to move my focus towards the spriting.

Like I mentioned in the original post, Touhoumon originally existed as a 3rd gen hack. Thus, most of this spritework will be devamps of that hack.

Even if you consider it's mostly devamp, respriting all 251 'mons is going to take a while, and I'm accepting any offers to help take some of the load off of me. For example, let's take a look at Chibi Sakuya (before and after).

Since the GBA games used bigger sprites (up to 64x64 was allowed), resizing is necessary for a lot of them, as many EX forms used the full dimensions of the sprite! Like for example, I wanted Chibi Mugetsu to be smaller (though the backsprite was left alone, that might get resized too.). (Due to palette limitations, her outfit is purely pink instead of pink and blue. I might also darken the yellow of the final version so the eyes are more visible) At the moment, I've just been using Paint for this, though I'm getting the feeling there's probably an easier/quicker way to do this. With that said, if anyone is interested in helping out with the spriting, just let me know, and I'll send over the original 3rd gen sprites for you to devamp.

Ignore shiny palettes-I will determine those in the end. A few of the sprites are. Kinda ugly in my opinion compared to the newer ones that are in the latest Japanese version (i.e.

CPatchouli), but the problem with that version is, they ditched 3-step evolutions for multple branches, meaning no proper Normal/EX Forms that actually show distinction. So if anyone is feeling artistic, redrawn sprites are also acceptable. Last edited by GeminiRage (2012-04-22 23:36:19). Very useful trick now that I know, saves me considerable time in adjusting colors.

Anyways, here's some of the sprites I've got so far. Fun fact: All of the characters you see here, with the exception of the first three (the starters) are obtainable prior to the battle with Falkner in Violet City. Also, that Reimu was done by someone else. On another topic, I've been looking into some of the other GFX in the ROM through Tile Layer Pro, making various edits here and there. Youtube to music. One thing I came across was the Poke Ball sprite that's thrown during battles.

I was going to change it to the Yin-Yang Orb, but it looks like there's no other half to the ball. Leading me to believe this sprite is mirrored. If anyone could help me write a new GFX routine for the ball, I'd be very grateful. Last edited by GeminiRage (2012-04-26 11:10:52).